the, When confronting Glough in the Crash Site Cavern and Nieve says "I swear by my shiny blue shield that I will end you right here. The trick here is to only walk on the tiles that do NOT appear cracked, since otherwise you will fall down. (Stepping onto one of the parts covered with an "X" will result in you setting off the trap, and you will fall.). Tell her that Glough might be in trouble, and that you may be able to help her. You will receive a handkerchief that has the initials 'A.A.' Ask for her help in defending the Stronghold, and she will agree, having her cousin Steve take her place. Only one of the two chests will open, the other one will give a message indicating it can't be opened. This path will lead to another room with similar chests. Go to the west side of the island and talk to the monkey guard, Navigate your way through the maze without being caught by the ninja monkeys. He will reveal that the monkeys are planning another attack with the help of the Gu'Tanoth ogres and the generals of the Troll Stronghold. Once you climb down the trapdoor, you’ll find a hole on your right side. Go all the way to the West side of the island and go up the hill to the Monkey Archers. Go to Gloughs house southeast of the Grand Tree and go upstairs, then climb the eastern tree. It is filled with several 130+ Combat level monsters, which will hit very consistently. You will often have to find out which course is the right way using trial and error. You must reach the third mahogany tree and activate Protect from Missiles. These traps are present in this section: After this section, open the door with your key. He will have the 10th Squad take care of the rest while you and Nieve head to the crash site and confront Glough should he still be alive. (near the swamp toad and king worm swamp and the tortoise enclosure). ', you will have to try another route. There are many aggressive monkeys, in addition to the odd scorpion or snake. Translation book can be obtained from King Narnode. He will attack with a ranged attack, but protection prayers do not affect this attack. Return to Garkor and inform him Awowogei has called off the attack. You can fall navigating the obstacles; however, if the game gives a message stating "Something about this route feels wrong...", that path has a 100% fail rate for you. Items Required: ninja monkey greegree or ancient gorilla greegree, m'speak amulet, monkey talisman (or 1,000 coins), light source. If this is where I think it is, this isn't a glitch. 3. The dungeon is visited during Monkey Madness II to kill Kruk and sabotage Glough's laboratory. You may want to memorise the patrol patterns of the guards so you do not accidentally bump into one. Report to King Narnode, telling him that Glough has been defeated and that his demonic creations have been trapped deep within the caverns. Monkey Madness is a quest in the Gnome quest series and the sequel to The Grand Tree. Suddenly, the screen will shake and a cutscene will play, showing Glough has proceeded with his attack plans anyway on his airship. Talk to Anita, she lives in the most north-western house of the gnome stronghold. Monkey Madness II. Run to the appropriate rope … (You may already have the translation book from a prerequisite quest: Use translation book on the note, and talk to King Narnode again. It is recommended to consult the map to follow the right route towards the end. Return to the first ladder you encountered, climb up, and follow the path around until you reach another ladder. Note: If the player leaves the chamber through teleportation, death or through the exit at any point during the fight with Glough, all progress is reset back to the first phase. Use a satchel on the weakened floorboards. The cavern entrance just south of the dodgy ground will lead to Kruk's chamber. ","items":"*A [[lemon]]\n*[[Grapes]]\n*A [[pestle and mortar]]\n*A [[pickaxe]] (if you choose the tanking route)\n*[[Logs]]\n*A [[light source]]\n*A [[hammer]] (obtainable on island)\n*A [[chisel]] (obtainable on island)\n*An [[m'speak amulet]]\n*A [[monkey talisman]] (obtainable on island)\n*A [[ninja monkey greegree]] (small or medium)\n*A [[slash weapon]] (to slash webs if you choose the tanking route - [[Wilderness sword]] of any tier recommended for this due to 100% web slash ability).\n*The [[Translation book]] from [[The Grand Tree]]. There are two ways to approach the dungeon. Head all the way east until you reach a small cave with a chest. King Narnode Shareen needs your help. After killing Kruk, take his paw and exit the dungeon through the rope west of the chamber. Make your way to the east wall of the ground floor. maybe im wrong but im sure it would be very annoying and long You will be able to create a shortcut after the maze, allowing for banking. Most notable is their ability to use protection prayers, which act similarly to the player's prayers in a PvM situation (Player vs. Monster); however, Verac's set will not hit through their Protect from Melee, so you must bring two forms of combat if you kill them normally. He will tell you that Glough has escaped, and you will be instructed to search for clues of his whereabouts, starting with his house. After you’ve completed OSRS Monkey Madness 2, a simian named Bobawu outside the Ape Atoll Agility course OSRS will start tracking the number of laps that you have completed. ","desc":"Glough, the war criminal set on eradicating humans and overthrowing Gielinor, has escaped the watch of the Grand Tree gnomes.\n\nWith a history of leaving large-scale conflicts and warfare in his wake, Glough must be tracked down and stopped. The floor blade trap can be avoided with proper timing, but getting hit by them will hit relatively low damage compared to the damage done by the monkeys. Teleport out of the dungeon once you get the greegree, equip it, and return to Awowogei. It briefly summarises the steps needed to complete the quest. When you inform Awowogei that the trolls and ogres have backed out of the alliance, that the airships have been destroyed, and that the secret weapon is unstable, Awowogei says "You've failed me for the last time, Kruk." After unlocking this shortcut, enter the large cave south of the dodgy ground, to encounter, Kruk can be flinched. The more you work out, the more transformations you’ll unlock for your Monkey friend. In the first room, Glough attacks using Melee and can be attacked safely from the hallway using Ranged or Magic. Use. He will explain that he will not speak to anyone other than Kruk. With this information, talk with Garkor to finish Chapter II. This rope will lead you back up in the ruined building where you hid from the monkey's aunt during Monkey Madness I. Monkey Madness 2 Chinning, Does anyone know how far in the quest you need to get in order to get to the newest chinning spot? Climb back up the (magenta) ladder and go south. Go back to the boat, you can get caught to make it faster. Either way, set up quick prayers for Protect from Magic and Eagle Eye or Rigour. The two paths converge at the north end of the dungeon. Run back into the first room Glough was in and go behind the grey rock. Safespotting him, especially with method #2, requires great timing and experience with RuneScape's .6 tick system. Open the door for your key as indicated on the map, and continue west to meet up with the agility route. With a history of leaving large-scale conflicts and warfare in his wake, Glough must be tracked down and stopped. For completing the Monkey Madness 2 OSRS quest, you will receive four quest points. Whenever he teleports you to him using his magic attack, quickly return to the square just west of him and continue attacking him. On the third and fourth vine, the monkeys will be Ranged, so make sure to activate Protect from Missiles. After Monkey Madness, Glough can still be found in his treehouse, and when spoken to, says, "Mark my words, the monkeys are listening". For example, after you've killed one or both of the tortured gorillas, tank a few hits from Demonic Gorilla 1 so that Nieve knows which one to attack; then, hide and let her finish off that specific gorilla. monkey madness 2 dungeon agility path RNG - YouTube. Report back to Garkor. The spinning blade trap can also be disarmed for some. Awowogei has already informed me about the battleships. Go south and place a satchel on the gas container. When you first begin the course, you will come across the "Dodgy Ground". Enter the trapdoor to the dungeon you fought Kruk in. He will tell you to go and look for Assistant Le Smith, who can be found somewhere on Ape Atoll on the rooftops or other high places within the city. ","length":"Very long","ironman":"[[File:Ultimate ironman chat badge.png]] The player briefly visits [[Entrana]]. Go back out onto the dodgy ground, and make your way north. This fight takes place in an instanced area. It is recommended players try the southeastern route first. Speak to Zooknock, and talk to him about the quest you are on - he will create the Kruk monkey greegree for you. The toxic blowpipe and whip are great weapon choices. Return to King Narnode, who will tell you to travel to Ape Atoll, to speak with Garkor. The more laps you complete, the more transformations you are able to unlock for your Monkey. After you’ve completed Monkey Madness 2, a simian named Bobawu outside the Ape Atoll Agility course will start tracking the number of laps you’ve completed. It is also possible to let Nieve kill all four gorillas for you. You ask how large is this army of creatures he has prepared, and he tells you that he is currently only using the test subjects, but once he perfects the mutagen into an airborne form, he'll be able to unleash it across Ape Atoll. Following the events of Monkey Madness I, Glough has vanished, prompting King Narnode Shareen to enlist the player's help once more in tracking down the war criminal and uncovering his next evil plan. Go to the west end of the cave and climb up the rope. The path will then divide into a western and eastern route which both end in a separate final wave of dodgy ground. This section of the dungeon will consist of many obstacles in which there is only one correct path. After meeting back up with the other route, continue north and pass through another big room. Head back down the hill, and you should see some tracks/footprints. On top of the bridge that connects the two watchtowers of the main gate. Protect accordingly! Set your quick prayers to Protect from Magic and Eagle Eye or Rigour if you have them. Interestingly, the magic comp bow will also shoot twice if using this method (#1 below); the second time immediately after being teleported, even while spam clicking away from Glough. (You may already have this book in your bank from The Grand Tree quest.) He can be safespotted in this first room. Items Required: Lemon, grapes, pestle and mortar, Translation book (if you kept it from The Grand Tree Quest), normal logs, no weapons or armour. Once you plant the last explosive, your character should acknowledge this. If you were unable to slash through the webs in the southern room, head into the northern (inner) route. Use the shortcut when you return to skip to the end of the cave. Continue passing obstacles until you reach a very large room filled with the dodgy ground. ","difficulty":"Grandmaster","kills":"*[[Kruk]] ''(level 207)''\n*[[Keef]] ''(level 178)''\n*[[Kob]] ''(level 185)''\n*9 [[Tortured gorilla]]s ''(level 141)''\n*2 [[Demonic gorilla]]s ''(level 275)''\n*[[Glough]] ''(level 431)''","name":"Monkey Madness II","start":"Talk to [[King Narnode Shareen]] in the [[Grand Tree]]. Kruk uses a combination of melee and ranged attacks. When going to Ape Atoll, bring plenty of food, antipoison potions, and an emergency teleport, in addition to other required items. Should you wish to restock, or should you wish to return after you die, you can use this shortcut by entering the hole just east of the very start of the dungeon. There are two different ninja greegrees. There are three Maniacal monkeys near it, so pray melee until they cannot reach you. embroidered on it. Go to the west end of the cave and climb up the rope. Talk to Zooknock and ask him to teleport you to the Grand Tree. You will have to walk across the whole dungeon which is full of traps, Agility obstacles and monsters to reach him. Also, do you need all of the stat requirements to get to, RuneScape 2007 General, RuneScape 2007 General, Runescape 2007 Pictures, Videos & Progress Logs, Deadman Mode General If your inventory is full, the greegree will drop to the ground when you enter. When you lure Glough far enough, he will not do anything, allowing you to easily hit him. Attack and run away, staying out of melee range. You can also hit the "Call follower" button in the bottom of the Worn Equipment interface. Note that you can cross the middle of the 1st floor[UK]2nd floor[US] via a vine jump. Their white 'throwing' attack is Ranged, green is Magic, and fighting melee is Melee. On death, all unprotected items will be moved to a grave outside the instance. To do this, you will have to lure him to and then stand exactly one square out of his attack range, which is about halfway through the room where he went for the first phase, one square east of the first black rock on the southern wall. Keep your health above 40 at all times, as Kruk can still hit up to 33 with melee. Glough has an attack range of 11 squares and an aggression range seemingly between 14-18 squares (it is difficult to tell). I believe the combat route is not too bad from the reports I've heard. After reporting back to Garkor, head back to Kruk's Dungeon where you defeated Kruk in the maze. Run west sticking to the southern coastline until you reach a mahogany tree, at this point you should run north. Note: Wearing a greegree will prevent you from being attacked by the undead monkeys and spiders inside (an anti-poison or similar will make you immune to spike damage), but falling rocks will still damage you. Kill four of them, and return to the bank if necessary. Go north and place another satchel on the gas cylinder there. One of the floorboards is immediately south of the ladder when you climb back up. Search the opened chest to receive a combat damaged key. It is possible, but requires skill, timing and a good connection to kill him in his third phase without taking any damage at all with a 10 square-range weapon. Therefore, it is recommended to keep Auto-Retaliate disabled and only attack Glough when the player is not in danger of dying as you are unable to eat during, and shortly after being teleported. This is a hint towards the Monkey Madness II quest. You now need to make a Kruk monkey greegree with his paw and a monkey talisman. The route for the next section will be entirely determined by the key you obtained earlier. He will then teleport out to find Le Smith. Riding on your stunted demonic gorilla, attack all three tormented gorillas one at a time. You will then need to speak to his wife Anita, located in her house up the most north-western staircase in the Gnome Stronghold. If you finish Keef with a multi-hit attack (e.g. Now that he's gone, go onto the nearby holding area to dismount from the demonic gorilla. Ape Atoll is an island that is located in southern Gielinor. The tunnels are all multi-combat. Recommended: Magic logs. This obstacle and the rest of the agility dungeon consists of a randomly generated path which is different for every player. The majority of the quest is set on Ape Atoll, an island inhabited by civilised but unfriendly and high-level monkeys. Now, search the cupboard to receive a book of spyology. After that, head north-west of the Grand Tree, and talk to Garkor. The messages are different for failing or if your route is different. Go back to the first (cyan) ladder of the ground floor on the north wall and climb it. He is located by the swamp toad and king worm swamp and the tortoise enclosure. This requires one regular log. For the second phase, run in and attack Glough. Quickly make your way to whichever hanging vine is available to you, and click it in order to return to the surface of the maze. Otherwise you can very easily and quickly die. If you fall here. Once you make it to the northern end of the cave past all the obstacles, take the, The monkeys can deal very high damage quickly, even with good, For your consumables if taking the tanking route, it is best to bring. Go northeast, past the tortured gorillas, and enter the cave. Navigate the maze via the agility path to the east or the tank pathway to the south. On the island, head north along the coast to reach the shipyard and try to enter through the gate. Nieve will attempt to stop him, but gets knocked back to the wall, causing a boulder to fall and crush her, killing her instantly. Talk with the King Narnode Shareen to start the quest. They will only use melee attacks, so they can be safespotted using various trees and scenery in the Stronghold. Lure Glough out of the second room and back into the first, hugging the northern parts of the wall. After a while, you will be at a crossroads, one route heading north and another heading southeast. A Ninja greegree, which transforms the player into a small monkey, is required to use this lap-based obstacle course. Bring 20 coins to pass the bridges again. You will come across areas throughout the agility path that contain Dodgy Ground, such as at the start of the path. She will give you a translated note. Now, right click the tree branch, and select 'Investigate'. It is suggested to activate Protect from Missiles as this reduces his damage a bit; but he can still hit up to 21 damage with each attack. Solihib will sell you a banana for 2 coins and monkey nuts go for 3 coins.. Go to Awowogei's palace in Marim on Ape Atoll. He can be found on the hill above the gate. Kob can hit through prayer, and deals up to 57 damage if you do not use Protect from Melee! ","difficulty":"Grandmaster","kills":"*[[Kruk]] ''(level 207)''\n*[[Keef]] ''(level 178)''\n*[[Kob]] ''(level 185)''\n*9 [[Tortured gorilla]]s ''(level 141)''\n*2 [[Demonic gorilla]]s ''(level 275)''\n*[[Glough]] ''(level 431)''","name":"Monkey Madness II/Quick guide","start":"Talk to [[King Narnode Shareen]] in the [[Grand Tree]]. If you cannot find her there, logging out and then logging back in will return her. Equip your Kruk greegree and use the monkey bars. As Keef is a large NPC, you can use the nearby tree, for example, as a safespot. He will draw you (teleport) to him. Duke replaces Kruk as head of the Ninja Monkey Guards of Marim after the events of Monkey Madness II. Return to Garkor to tell him that the ogres and trolls have agreed not to help the monkeys. This quest besides making you crazy gives pretty good rewards and experience. The lock on the door can be picked to find a safespot if needed for a home teleport. He will tell you that he has been disappearing from his post a lot lately, and that he would start tracking him from the bottom of the hill. Monkey Madness 2 OSRS Quest Rewards. Now, on the platform, you will be transformed back into human form. You will find his house just south-east of Grand Tree. After the cutscene ends, the tortured gorillas will move in and attack; these are slightly stronger than the ones you fought outside and can use multiple combat styles. It is recommended players try the southern route first. Glough's melee attack can send you flying backwards and dealing up to 66 damage as a result. Kruk is located behind the handholds north of the entrance. Right click and investigate the tree to receive a, Go to Glough's house again, go up the tree to the. Talk to King Narnode in the Gnome Stronghold. The demonic gorillas are far stronger, boasting more health and damage. However, do NOT run past if you do not have the "combat. For the last phase, you must first run up to the grey rock in the passage near Glough. You must navigate through the tunnel you originally trekked through during the original Monkey Madness I. Warning: Ape Atoll is one of the most dangerous areas in the game, until you obtain a monkey greegree. From this point on, use the Kruk greegree whenever on Ape Atoll. After completing Monkey Madness II, the laboratory is destroyed and becomes a hunter training area for maniacal monkeys.. Walk around the Gnome Stronghold, and kill 4, Gear up with 2 attack styles and go northwest of the Grand Tree to Garkor. Use the chisel and hammer to invert the flow of energy, creating a deconstructed onyx. By simply walking around the Stronghold with Nieve, tortured gorillas will appear. Follow the path that doesn't give a message that this route feels wrong. The Agility course consists of six obstacles that players can pass in return for Agility experience. It involves helping Narnode Shareen once again by tracking down the missing 10th Squad. Note: If you are on a black demon slayer task, the demonic gorillas count as on task kills, and a Slayer helmet may be used. Glough will be in a cage, and orders you to send the three tormented gorillas back into their cage. Up again is to the two gas canisters (in each direction), while the last floorboard is to the west across a vine swing and to the north. When they reach low health, the gorillas will go back into the cage. King Narnode Shareen needs your help. King Narnode Shareen needs your help. After the last obstacle (vine or wall support) and before stepping onto the dodgy ground before Kruk's lair, investigate the nearby wall as indicated on the map to unlock a shortcut back to the entrance. Slash the web to the east and meet up with the other route. Alternatively, go to the building east of the magic stall and search the south-east crate to enter a cave. Lowest Level Monkey Madness II - YouTube. It is not possible to fail slashing a web if that web is on the correct path. The two paths converge at the north end of the dungeon. Charges must be placed on two pillars on the ground floor[UK]1st floor[US], two floorboards on the middle floor, and two gas canisters on the top floor. (You must have '''all the requirements''' to start the quest). Continue until there is a ladder at a dead end. Throughout this path, as soon as you inevitably fall down, you will want to immediately pray either against melee or ranged, respectively, depending on how far you are through the path. Continue reading after the next paragraph, where the two routes meet back up. He will then tell the player that he received a message that Awowogei himself wishes to visit the Stronghold and set up a peace treaty between Ape Atoll and the mainland. Go north to find monkey bars. The 3D printed demonic gorilla given to the log in screen competition winner. Alternatively, go to the building east of the magic stall and search the south-east crate to enter a cave. This quest was done on a level 88 all through safespotting and kiting every boss. Fill up all of your satchels before making your way to each of the locations where charges must be placed. Exceptions include. Also a dragon or crystal halberd works wonderfully to chunk Glough's health. Recommended: An emergency teleport. The song that plays upon completion of the quest. To access the top floor, climb the ladder by. i dont see how that would be possible since getting to Kruk takes a lot of tanking. Below is a map of Kruk's Dungeon. If these do shoot you, they may inflict, The spinning blade can be disarmed, or you can simply run past taking a small amount of damage. As long as you're behind the line parallel to the rock, Glough can't hit you. edited 4 years ago. Glough has escaped and you are sent to his house to start searching for clues of his whereabouts. The traps on the wrong route will always fire when passing them. Once he falls to 50% health, he will walk into the final room. Top floor (up two ladders) of the broken building next to the, Top floor of the jail. Failed obstacles … There is also a lot of XP to gain, with 15,000 in Thieving and Hunter skills, 20,000 in Agility and 25,000 in Slayer. On top of the bridge that connects the two watchtowers of the main gate. All you have to do is to follow the flat-looking parts of the ground. If you run into a rock or a web which you're unable to break or cut through, and you get a game message in chat containing something like '...Maybe find another route. Fly to Entrana using the balloon. Follow them to a hidden trapdoor near a tree. She tells you that she heard whispering upstairs in his house but couldn't reach the higher level. You have two different routes that they can take through the dungeon - one through the agility section of the dungeon (starting at the dodgy ground a little bit south), and one that goes through a series of rooms filled with aggressive mobs using both Melee and Ranged (extreme south).

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