Working as an engineer, the player character is sent to an alien planet in order to create products for Ficsit Inc. Each shard increases the maximum allowed clock speed by 50%. Welcome to Satisfactory - Calculator! To keep things consistent, let’s assume that a fuel has a burn time of 4 seconds, resulting in 40 MW of power. The true production values are listed with the generator's fuel. Big thanks to Rob B for helping put this together! I don't know any factory building goat that wouldn't. Net production rate will be virtually identical and the energy saved can be used elsewhere. The one thing to keep in mind is that the default clock speed is 100%, and the clock speed can be changed from between 1% and 250%. Power Shard(s) is required for overclocking beyond 100%. In Satisfactory, it actually works very similar. The table below shows three different clock speeds set on a Coal Generator. A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc. Published on Dec 3, 2020. Therefore, running at the lowest possible clock speed will result in the most power efficient production building, and pumping out something fast will use up a lot of power. ; The interactive map will help you manage your factories and can act as a save editor. All rights reserved. It’s kind of crazy how complex it gets when you really try to optimize. An extension to the FICSIT industries. Nuclear power plants are modified to allow multiple water inlets. Satisfactory is an early access game where players can build and create their own factories. 250% overclock will give 202% power, a relic of many patch changes over the ages. 200% clock speed means the building will operate twice as fast, 50% means half operation speed, however, this is not the case for power generators, see below. But before going ahead, there are two questions you’ll want to ask yourself. In real life, overclocking a CPU will involve increasing the clock speed and potentially raising the power allowance. However their fuel consumption rate is always proportional to power production of the building. What makes it confusing is that clock speed works differently for production buildings and power buildings. An underclocked Constructor. Power buildings are a little more complicated, becuase both power capacity and fuel burn time change exponentially with an overclock. both power capacity and initial power capacity are measured in MW. Power generated/consumed; Overclock; It will also show the sum of consumed/generated power of each building group How dows it work: The screen and the power light will change color according to the given statuses: If the maximum amount is greater than the maximum capacity, the panel will show red and the power light will blink with red color. Underclocking machines is a great early game strategy. To calculate power usage, you can use this formula: (power usage) = (initial power usage) × (clock speed / 100)1.6. And for overclocking in Satisfactory, that’s a pretty good place to start. In Satisfactory, it actually works very similar. Typing in an arbitrarily high value will max out production, while non-numeric inputs are ignored. If you don’t want to devote Power Shards to overclocking Miners, you can just use Mk. Spreading it out lets you draw from a larger pool. Full crafting list Questions? The formula for the multiplier to power capacity is: (power capacity) = (initial power capacity) × (clock speed / 100)0.77 The more power you want to produce, the more resources you will need to keep it up. Nuclear Power Plants scale differently with overclocking, as they use 1/1.321928 instead. Overclocking generators is okay, it can save some effort in setting up the very first coal but generally it's a waste of shards. Now that Coal Generators require Water as an additional resource, it has become a longer and more complex task to set them up. File > Make a Copy and hide the image columns. Scroll to the right for instructions. You’ll need power poles to create a network of power for keeping all of your buildings running. The energy per unit of fuel item remains constant, but a higher power capacity will result in a faster burn time. For relative energy usage per item produced, subtract the exponent factor by 1, that is, For example, you cannot overclock / underclock a Coal Generator to increase the efficiency of each piece of Coal. 1.) To change a clock speed, interact E with a building and look at its lower left of the UI. Note: If more accurate calculations are needed, use 1/1.3 instead of 0.77. Who wouldn't... goats? The clock speed can be changed in increments of 1% using the slider or by directly typing in the desired value for either Clockspeed or Target production rate. With Splitters and Mergers available, fuel savings can be accompanied with zero loss to production rate. where clock speed is an integer between 1 and 250, and Overclocking is unlocked at the M.A.M.. Overclocking of all types of power generators provides no benefit other than saving building space. Underclocking Constructors and Assemblers in early game is highly beneficial. Note that a 250% overclock does not give 250% power as the in-game target MW value suggests. 4 Belts to move that base amount of 480 resources. Setting 0% Clock speed will result in 1% clock speed instead, this is visible when the machine UI is re-opened. - Welcome back to Satisfactory! And for overclocking in Satisfactory, that’s a pretty good place to start. They appear as glowing immobile slugs and can found around the world . In this post, we’ll cover both types and what the optimal overclock is. You can drag the network graph with the mouse, zoom in/out with the mouse wheel. You’ll burn through your fuel units faster, but have more power overall. Leave a comment on this form. An overclocked Miner. You increase your energy output by the same amount of increased resource consumption, so you could get the same results by simply adding more generators. You change the clock speed, and it changes the power usage in the same direction. Suggestions? Overclocking power generators is a misunderstood concept, however if you're keen to go out and get slugs for the power shards then you can reduce the amount of generators required by 50% for the same amount of power output. We just love this game. To unlock the ability to overclock at higher rates, you will need to research the different types of power slugs, and craft power shards from them. It's a good idea in general to get perfect production ratios. But we also don't need to overclock power plants. Clock speed is the speed of operation of a building. (fuel burn time) = (initial fuel burn time) / (clock speed / 100)1/1.3, (power capacity) = (initial power capacity) × (clock speed / 100)1/1.3. Underclocking does not require any Power Shards. where clock speed is an integer between 1 and 250, and (energy usage) = (initial energy usage) × (clock speed / 100)0.6 5 belt, you can have 26 Smelters fully supplied. However, overclocking to 780 with two Power Shards won’t hurt, although you won’t be getting the most out of the second Shard. All type of fuels and water consumption is proportionally reduced when the power usage is At 250% clock speed, one operates 2.00000009951 times faster compared to 100% clock speed. © 2021 BeGeeked Labs, LLC. For production buildings, this allows them to operate slower or faster at the cost of greatly reduced or increased power usage. Overclocking power generators is a misunderstood concept, however if you're keen to go out and get slugs for the power shards then you can reduce the amount of generators required by 50% for the same amount of power output. Or: 2.) Setting the clock speed by desired item production per minute rounds to two decimal places, while typing in a percentage rounds to the nearest percent. Hence, overclocking a power generator will not increase the fuel efficiency. Miner Mk.1 with nine Smelters operating at 22% clock rate yields to over 900 parts with same amount of energy. Take note as this may lead to some efficiency loss, engineers are advised to ceil up the overclocking percentage instead. A building can accept a maximum of three shards, which means a maximum running speed of 250% for production buildings or 202% for power generation buildings (due to overclocking not being linear). Satisfactory mods, tools, guides and forums. Is the sheet being laggy? Off of a Mk. Overclocking power generators is a misunderstood concept, however if you're keen to go out and get slugs for the power shards then you can reduce the amount of generators required by 50% for the same amount of power output. Even one provides an exceptional amount of power, and two is practically all the energy you could need. Overclocking Miners and Oil Extractors is highly beneficial. Well, the power required also changes, and it scales exponentially rather than linearly. You might not need the extra power. For power buildings the maximum power output and accompanying fuel consumption can be increased in tandem, granting more utility from a single building. In real life, overclocking a CPU will involve increasing the clock speed and potentially raising the power allowance. For power generation buildings, both power capacity and fuel consumption rate are increased at the same rate. Myself on the other hand I’m too lazy to do the math the whole time so when there’s a .something in the machines I need, i usually just overclock one of them. Those little power slugs mean a lot more then just… oh… shinny. where clock speed is an integer between one and 250, and The engineer will be expected to harvest the world's natural resources, create product lines, and maximize production in order to unlock more complex technologies. They do not respawn and there is a limited number in the world, but a small number of renewable Power Slugs can be found with the aid of tamed Lizard Doggos . As the item production rate increases, the ingredient consumption rate increases as well.