Pathfinder: Kingmaker. Look for her near the exit point in the upper left corner of the map (there are two exits, you need the farthest from the corner). (right). spoiler. You can help him back to the road (NG, LG, CG moral choice) or abandon him (NE moral choice). If you’re hostile to the Kobolds, read the text under the header Battle: Chief Sootscale, if not, skip ahead to the text under the header Speak with Sootscale. Old Sycamore (Surface, Southern Half) Kesten Garess will speak to you as soon as you enter the map. If the Kobolds are your allies - or once they’ve been dealt with - you can get to looting. You’ll also need to claim the Mites’ Relic from his corpse, which you’ll need to chase down Tartuccio. Backtrack to the fork, and this time head north, stopping when you spot some familiar foliage on the ground. Make it across the hatch, earning an experience reward in the process. Don’t worry, you’ll get down to the next level soon enough, but via a safer, more lucrative route. You’re making a significant sacrifice for morality if you spare him, however, as it deprives you of his loot, which includes a Masterwork Light Mace and a Belt of Incredible Dexterity +2, the latter which will improve any character’s Dexterity score by two points. Melted Shared of a Ring. Next pick the option “There is someone in your dungeon I wish to discuss.” If you’re observant, you may have noticed that the companion(s) that accompanied Tartuccio can be found to the northwest, locked in a crude cage. Something to keep in mind when exploring that area, but for now, it’s time to leave these caves, travel across the surface to the eponymous old sycamore tree and enter the Mite section of the caves, which is where the walkthrough will pick up. You know the drill, save your game, spot the traps [Perception 18] and disarm them [Trickery 18], saving after every success. After vanquishing or talking to Sootscale (or both! Baked Spider Legs is a recipe in Pathfinder: Kingmaker. There is 1 exit to the Old Sycamore area and 4 to the Old Sycamore Caves. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. There’s a crate and a sack you can loot near a Kobold shrine (look for the large, reptilian skull along the eastern wall), and a rather less lucrative sack against the western wall. Simply repositioning to use the wall as cover should force them to come close, and all in all, the terrain here makes this fight much easier than it otherwise could be. Then I removed all my mods, tested again, and got the same result. The Stag Lord’s Fort will be revealed the next time you return to Oleg’s Trading Post after completing both the Old Sycamore and the Temple of the Elk.You will have an encounter with the Guardian of the Bloom if … At the top of the woodwork turn west and enter … More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. gain the effect of Hideous Laughter when the wearer becomes frightened or confused. Posted by u/[deleted] 1 year ago. On Normal difficulty, they have AC 15, 9 hp, Fort +3/Ref +3/Will +0 saves, and swarm immunities. Nothing you can do about it yet, so loot a crate for some minor treasure, disarm another trap [Perception 18] [Trickery 18] then succeed at a [Perception 17] check at the end of these caves to find a Taldan Warrior’s Dog Tag. I can't remember where the mite I'm supposed to give them to is, and I've been wandering forever. Backtrack to the fork, and this time head north, stopping when you spot some familiar foliage on the ground. ECOLOGY. Old Sycamore Depths Problem. The wand is okay, but getting slaughtered early for a weapon that no one really can't fight with isn't worth dying for. Return to the southern edge of the cavern and continue down a tunnel to the east, which terminates in yet another fork guarded by another trio of Giant Spiders. An Alchemist, a Bone Shaman, several Archers on a ridge to the west, a pair of Sentinels and the Crier accompany Sootscale, and fortunately they’ll all too dumb to avoid making a severe tactical error. 182. Assemble your party outside the door to the south, so that they’re protected by the wall and not standing opposite the doorway. Eradicate the pests and push forward to the north, disarming some more traps [Perception 18] [Trickery 18] as you go. The statistics given in stat blocks are for a web-spinning spider. Pathfinder Kingmaker Hotfix 1 0 2 Released Critical. Close. How does holding a ‘dumbhead’ prisoner serve you?”. +5 to Stealth checks. Finally, note the area transition south of the cart, which leads to the Old Sycamore Depths. (right). Exterminate them, then continue east to find a dead-end where you can loot a sack containing meager treasures. When fighting Chief Sootscale, be wary of reinforcements appearing behind you. Whew. Like Ancient Rostlandic Coins and Tokens of the Dryad, you should hold onto any Taldan Warrior’s Dog Tags you find. Remove ads and unlock special features, Baronial Business after the Troll Trouble, Baronial Business after the Varnhold Expedition, Return to the Bridge Over the Gudrin River, War of the River Kings - River Blades' Camp, War of the River Kings - Pitax Royal Palace, Sound of a Thousand Screams - Saving Allies, Sound of a Thousand Screams - Exploring the House at the Edge of Time, Sound of a Thousand Screams - Mirror Memories and Three Keys to the Apology, Sound of a Thousand Screams - Showdown with Nyrissa, The Cursed King - Showdown with the Lantern King, Chapter 1 - Getting Started in the Outskirts, Chapter 1 - Trailing Tartuccio and the Stag Lord.