Fume Knight is impossible. If worn to the fight, Velstadt's helm will make Fume Knight furious at once – he'll go straight to second phase with his ultra greatsword buffed. During his transition to his 2nd phase Fume Knight can be hit briefly for free damage, or healing time. Fortunately there aren't too many combos to memorize. Press J to jump to the feed. the only part I dont like about fume knight is that in his second phase he has up to a 4 hit combo with no tell if he's going to do 3 or 4 hits. This phase is associated with much higher damaging attacks as well as triple elemental damage, physical, fire and dark (Dark needs confirmation … He was always late to buff up. I believe you mistook Vengarl's for Velstadt's? Optional Content in Brume Tower The guide above focused on the essential and on loot that doesn't take the player too far away from the main objective, but Brume Tower has more areas to explore and more items to get. But I didn't do a rigorous study or anything, so I'm probably wrong. He was considered by Vendrick as his left arm and was one of his most trusted advisors along with Velstadt.However, he eventually clashed with Velstadt and was deemed a traitor by Vendrick. A … Overall the Fume Knight was a fun and challenging battle, and a boss I personally rank up high amongst the best across the Souls series. The orbs begin with 2 of them near each other, and spread out showing gaps that you can walk between to avoid them if you are far enough away. Using Greatsword + 10 with 50 Strength. I get the fun way early... Well, in my case I was doing evade with single hits, so it took me a while to get his life down. Fume Knight (in both phases) has a strong tell when he's finished a combo - he stands straighter and relaxes his arms. I saw a poll from the YouTube "theDeModcracy" which had Fume Knight as the hardest DSII boss. I once tried to fight Fume Knight with a +10 dagger. He will gain two special attacks. He went into the second phase while he still had at least 90% of his health. 22 comments However if you keep on him the entire time, it seems that he doesn't enter it at all. Seems to me like once you get him down past 65% or so health he just has a chance of powering up as one of his attacks. I just dual wield two hammers. Second phase: Ludwig, The Holy Blade. IGN shows you how to take down the final boss of the Crown of the Old Iron King DLC for Dark Souls 2. He used his favorite bird, the black raven, as his sigil. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. New comments cannot be posted and votes cannot be cast. The second, who I won’t name for spoiler reasons, is another excellent boss battle. That's the helmet that sends him into Phase 2 instantly. Having decided to leave Honestly though that's kind of a good thing, his attacks are a little easier to avoid in phase 2 and seem to have more recovery time. Maybe there is a hit counter, like he will detect how many times you hit him in a given time without him hurting you back will trigger it? Fume Knight FromSoftware. Question I've seen on the Wiki(Fextralife, Wikidot) that the Fume Knight moves into the next phase when its life is halved or if you use Vengarl's Helm in which it automatically enters the second phase(tried it, didn't work), but I was surprised when the Fume Knight did it with mine when he only had like 1/8 of his health left. Watching the video now, it seems I got him to move on with the next phase in the 3:15 mark. He also has … When the second phase kicks in, the fight truly starts and The Nameless King takes you one-on-one. Press question mark to learn the rest of the keyboard shortcuts. Fume Knight will not transition into his second phase while his sword is glowing. It became such an easy fight. He appears to be left-handed due to his preference to wield his greatsword in his left hand. Also, if you happen to be better at the second stage (Or really hate the first stage) you can equip Velsdast helm to skip straight to phase 2 (He'll be at full HP still though, obviously). If Velstadt's helmet is worn during or before the battle, the Fume Knight automatically swaps to his second phase. Raime (Fume Knight) used to serve the king alongside Velstadt until their rivalry separated them (see Rebel's Greatshield description), which explains the reaction. Every time ive fought fume knight he goes second phase at the very start, but in every video ive seen of someone fighting him he goes second phase around half way through. Think of most of his moves like Fume Knight’s second phase dark sword swings: they look simple to dodge, but it’s more difficult than you’d think. I'm not sure if anyone else has experienced this but in my fight with the Fume Knight he never triggered his second phase. In fact, when I noticed he wasn't moving on to his next phase I started praying that he wouldn't enter it at all :). Anyway yeah, it's not (only) health-based, had him enter the second phase when he had 1/4 of health left yesterday, guess it's also time-based somehow. Anyone know why? That being said, the clone is still tough to deal with since the player is essentially outnumbered. I killed him in a lot less tries than OoK. I've seen on the Wiki(Fextralife, Wikidot) that the Fume Knight moves into the next phase when its life is halved or if you use Vengarl's Helm in which it automatically enters the second phase(tried it, didn't work), but I was surprised when the Fume Knight did it with mine when he only had like 1/8 of his health left. If you want some specific practice with Fume Knight’s second phase, pop on Velstadt’s helmet. Anyone had this happen to them? Raime was one of Drangleic's most distinguished knights. Admitelly, second phase is kinda tough, but if you learn how to deal with the attack in which he swings his sword slowly around in an arc (roll behind him, you'll never get him) it provides you with many opportunities to deal damage. Only once Fume Knight didn't bother changing phase and that was while i was co-oping. His flurry of projectiles during his second phase and healing totems make … It really de-stresses the learning curve. Lot of you seems to have trouble with the Fume Knight, here is a little guide to help you out : ----Setup---- … With time based do you mean if I get him to a certain HP quicker he would move on to his next phase? Lot of you seems to have trouble with the Fume Knight, here is a little guide to help you out : ----Setup-----1. I believe it has something to do with proximity. Fume knight going second phase at the start of the fight (sotfs) Help Every time ive fought fume knight he goes second phase at the very start, but in every video ive seen of someone fighting him he goes second phase around half way through. I remember getting a bit weirded out when he buffed up early when Sunbro-ing in other folks' worlds. edit: Of course it might also just be based on time. You can get him to use the overhead smash attack by using an estus flask while behind him. Still, the sleek, unreal monstrosity is the primary focus of Alien: Isolation, and figuring out how to avoid and outsmart it takes up the majority of your time. I think that's just enough to beat the Fume Knight. because you are probably wearing Vedstald's helmet, I am! I've had him enter the phase at many different points between 60% and 30% for this reason. I noticed that every time I backed off to heal he would buff up, so I stayed on his ass for a whole fight and he never buffed. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. Even one remaining totem is enough to completely heal Fume Knight. After killing the Fume Knight, you can explore the two optional areas, the Iron Passage and the Memory of the Old Iron King. I find the fume knight a more predictable solo fight with the helm equipped. Unfortunately like Fume Knight in Dark Souls 2, you have to wait longer than normally before hitting the … Press J to jump to the feed. He has way to much hp/resistance (I only do about 120 per hit with my 10+ black steel katana), his attacks not only have a huge range they also are pathetically strong (1 hit = 75 % of my life) and he gives you almost no recovery to heal. You can trick him into not starting the second phase by baiting him into using his overhead smash. Downside is he's stronger from the get go, upside is you don't have to learn two "different" fights. This isn't true. Steelheart Ellie and Carhillion of the Fold can be summoned to aid the player in fighting the Fume Knight. This seems like it would be super easy to test, I might try it. It can happen if you are very aggressive and don't give him time to do his second phase animation. So I fought Fume Knight earlier on playing as a Sorcerer, he was difficult in his first phase but he was easy enough to dodge in his second phase with 49.5% equipment load. This occurs after his overhead smash attack, and persists for a while afterwards. Fume Knight is easier IMO. Press question mark to learn the rest of the keyboard shortcuts, From within the tomb I hear inhuman cries, Just your friendly neighborhood marshmallow. After some testing when fighting him myself, I found that he only ever moved to phase 2 once his sword stopped glowing after 60%. I took him to around 54% HP and I was expecting him to start charging his sword as in prior fights. I'm playing as a magician(I can cast every spell I have) but I used Moonlight Greatsword for this battle. It'll be like night and day. Fume Knight is one of the toughest bosses in the Dark Souls franchise. I recorded my fight with him and it lasts 3:41 seconds. I thought that might have something to do with it but I could never find a correlation. Fume Knight second phase conditions? Same with Darklurker. This'd explain the varying times people report him shifting form, because everyone does different damage. While for me he wasn’t as challenging as the Fume Knight, it didn’t lessen the enjoyment I had when facing off against him. I was doing around 20 damage a hit. In his second phase, he will sometimes stab his sword into the ground, and after a brief moment, cause a small shockwave and launch several orbs outwards in a circular spinning formation. If it was still glowing because he continued to use the vertical slash, the second phase was delayed. I’m pretty sure if you enter the fight wearing the Fume Knight armor set/helm he instantly goes into his Second Phase, I could be wrong though Put Veldstadt's Helm on. The Fume Knight is massively resistant to Fire and Dark and mostly laughs at Magic and Lightning too. I was thinking this too, I was pretty close to him the whole time, giving him just enough space so he could charge me. The second phase of the fight will include a clone of the Pontiff, which has a smaller health bar. I died around 4 times to Fume Knight and over 30 to Nameless King. This makes me think that what matters is simply the amount of times you've hit him. He usually goes into berzerk mode at 60% HP. I took him down the first few times using a 150 counter katana (which he's mega-weak to). That's it. This one needs a lot of practice and is all about dodging. The king’s combos are fast and will stun-lock you, finishing you off easily, but besting him is one of the most satisfying moments in Dark Soul 3. Once he is at half health, he has the ability to enter his second phase. If you noticed, during his overhead slam attack his sword started to glow with magma. ... 5 Fume Knight. The next phase of the fight, can be easier if your dodge timing is on point. If you notice when he does is overhead slam, his sword becomes magma infused (visual only). If I recall correctly, the times he made his sword burst with flame was the battles where I got his life in half fairly quickly. In this phase Raime will raise his greatsword over his head and ignite it with Dark Fire and begin to two hand his greatsword and will now use only his greatsword. You can actually force Raime to stay in his first phase with a little trick so you can basically choose which phase do you want to fight. Seemed kind of random to me but most of the time I let up on hitting him he powered up within the next 3 or 4 attacks. 06 Jan 2021 14:19 . It was a really luck break. Never would have thought that was the problem ty. ... His dual blades add a new dimension in his second phase, as he adds fire damage to his arsenal and makes shielding through his attacks much less viable. The Fume Knight is massively resistant to Fire and Dark and mostly laughs at Magic and Lightning too. That's when he's easiest to dodge.