If as Huns you make Cavalry Archers, these can be dealt with by Huskarls or Eagle Warriors which have such high pierce armor. The thing with Goths is that they dont give a fuck about your composition most of the time: oh you have 60 scorpions? They're missing the final infantry defence upgrade, so while they can spam infantry, a civ with fully upgraded infantry wins 1 for 1. (which is not ideal). i highly doubt you make a 18 minute castle age time with castle drop on arab, or most other random maps. [–]Progenitor 3 points4 points5 points 6 years ago (0 children). New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Get an ad-free experience with special benefits, and directly support Reddit. Hand cannons also get an attack bonus vs infantry, but are rather expensive. -Infantry: Champions beat Huskarls, but not as much as the options above. Since they have crappy knights. What both suffer from is a minimum range: Two for Scorpions, three for Mangonels (unless you research the Korean unique tech, which makes it two). Mehvix's Age of Empires 2 Counter List 2.0: 3. aoe2 counter list age of empires 2 counters: 4. Goth player here, if the Goths are in post imperial with a booming economy, you have already lost probably. aoe2 counter list age of empires 2 counters: 2. [–][deleted] 1 point2 points3 points 6 years ago (0 children). -> The goths player will try to open up your defenses, but if you can keep his units in any sorts of choke points, this becomes very difficult. Next up is the Knight line. and honestly i looked at what i wrote, i could read the words so i thought i didnt make many mistakes.. also the text goes off to the right when it ype and this mobile keyboard suck, ofc now it looks much worse. husks are even worse dealing with HC than the Forgotten unit called condottiero, and I don't know how many times it's been established that they get wrecked by HC once massed. This means letting Huskarls too close will diminish your effectiveness. So they usually start appearing when it's already too late. Huskarls are bes… In addition to the regular units people are mentioning, here are some unique units that are quality counters (to the goths, not just Huskarls). A few light cav may also be a good idea since he can use bombard cannons to attack your siege, and light cav can deal with that in a timely manner. R. rmcoo Two handed swordman. Incan slingers are hard counters to all inf right?? The drawback with cavalry however is the slower training time and expense (Except with Hussars). knight->paladin. Raid the crap out of them. Basic Units: 6. Hand cannoneers with infantry meat shield in front (spears or champs). And now let's forget that HC have piss-poor accuracy and rate of fire so they won't do much damage to a hoard of huskarls. There is a topic "Britains vs Goths on Arabia" with some ideas for countering Goths. Whats the best civ or any tactics to quickly get rid of Goth players, [–][deleted] 3 points4 points5 points 6 years ago (0 children). -> Goth siege will be easi(er) for you to deal with, with either waves of suicide hussars or with Bb cannons. All of these are soft counters. Don't allow them to reach Imperial Age, because once the flood starts and you aren't prepared, you're screwed. To counter Elite Jaguars + Arblaests, go mass champs and few Elite Husks. everyone in this thread is right. The Huskarl is the unique unit of the Goths in Age of Empires II. Druzhina Strategy Archive - AoE2. Heavy scorpions work very well against infantry and are relatively cheap, so massing those up is a good idea. Berbers (Stable Units get a discount 15% & 20%). [–][deleted] 1 point2 points3 points 6 years ago (1 child), [–]chaosbutters 0 points1 point2 points 6 years ago (0 children), building on this, choke points will doom goths since they rely on melee and not range units, [–]RED_Sky95 1 point2 points3 points 6 years ago (8 children). Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. To this end simply better melee units'll do. A good choice is champs since they clean huskarls up very nicely and can also kill goth champs and halbs. Unit Line: Counter(s) 5. It uses a small JSON file to store data and Bootstrap + jQuery to present the information to the user. Italians (Cavalry units shine in water maps thanks to the bonuses) © 2021 reddit inc. All rights reserved. Huskarls are also faster, attack faster, are cheaper and are trained faster The best option is to hit them where it hurts: Melee armor. They are great at rushing since their infantry units are cheaper and created faster than those of other civilizations. Huskarls have a really strong pierce armor so don't make archer units for counter! byzanties' cataphract is deadly against any infantry, if you arent they arent strong. Some infantry civ's Long Swordsmen can even beat Huskarls. ... or be first up to Feudal getting the Man-At-Arms upgrade and making a counter attack. I think against goths, a meat shield might not be as effective since goth barracks can single handedly counter anything, so with a mixed flood your best bet is to either counter by directly going for the goth eco, or turtling until you can raise a capable force. Conquistadors are ranged cavalry with a high attack strength and are essentially a mounted form of the Hand Cannoneer, although play similarly to the Cavalry Archer and should be treated as such. This army will postpone the attack, it will reduce the HP of the husks by A LOT. [–]MuDelta 0 points1 point2 points 5 years ago (0 children). -Unit Composition: Champions (counter Huskarl and halb somewhat well), Hand Cannons (Counter goth infantry very well, and with champions as buffer unit can kill huskarls), and Onagers (works wonders against large groups of infantry, also kills skirms) or Bombard cannons/Hussars (to destroy goth Onagers/Other siege). Elite samurai, [–]TLastH44 2 points3 points4 points 6 years ago (2 children). Sep 17, 2010 2,201 1 0. and join one of thousands of communities. -3 points-2 points-1 points 6 years ago (2 children). Due to them not having any stone walls i would advice to go raiding as much as possible, you can turtle yourself in the castle while killing their vills, also in lategame you can nock down any sort of wall they have with a ram and just rush in with a few cav to destroy his eco. Also, they get additional population space in the Imperial Age. Picked up this game today, little victory for you guys, big fun for me. Then they just mass huskarls, so I can't build ranged units, and when I swap to cavalry they make halbs. 1. As a result, infantry is the way to go since the Goths' advantages predominantly lay there. submitted 6 years ago by Dullahan21Irish subreddit raider, For some reason everyone seems to be playing as the Goths and it f*cking pisses me off that theres seems to be no way to counter them. [–]norther_ 0 points1 point2 points 6 years ago (6 children), [–]TypewriterQueery 0 points1 point2 points 6 years ago (5 children), [–]norther_ 0 points1 point2 points 6 years ago (4 children). Try to keep him off of stone (esp as archer civs). Barracks: Militia Line: 7. It's better to kill them in the early game. You cannot hard counter Goths. According to my experiences (in which I was goths and lost) I would suggest: (1) Raid Goth eco, to keep him from spamming so much (works better on arabia, on which doing so is essential to kill a goths player.). This recorded game by Resonance shows what you must do: https://www.youtube.com/watch?v=cQKbdHQVJr4&t=1440s. The trick is to never let them go to castle. Conquistadors shine when … Aug 23, 2013 #11 carlos with goth = no counter . ... really depends on civs but counter drush is always good and xbow micro early in game vs aztec is good too . Conquistadors have the advantage in mobility and durability over Hand Cannoneers. Version: Age of Empires II DE Hotfix 45185. 4 aoe2 goths build order miners and try to defend against his towers with efficiently towers! Huns often struggle against meso civilizations and Goths. Start training 1v1 agaisnt ai goths pn arabia and fortress. =====> basically, try to force the goths to waste resources (via stalling and raiding), because remember, the goth army needs a very large eco to keep up the spam. You can create choke points very easily on Black Forest, but on maps like arabia you'd instead need to use your buildings and walls. So, attack early and prevent Goth from booming. Yeah, let's forget that HC has +10 bonus vs infantry, so 15+ DMG per hit is all ignorable. FU champions are a direct counter to huskarls, and they also beat goth champs/halbs. by 18 minutes you are most likely castle age. Onager's and scorpions do pretty well. If your opponent swarms your expensive siege/gunpowder units, you're toast. aoe2 best scout rush civ By | December 20, 2020 | 0 | December 20, 2020 | 0 Use of this site constitutes acceptance of our User Agreement and Privacy Policy. Spearmen Line + archers and infantry. It appears that Japan has wololoed a Saracen’s Wonder lol. 8. A large army of Huskarls can destroy a Castle with minimal effort since the attack of the Castle is a volley of arrows. Be an infantry civ like Aztecs or Celts or Japanese, Otherwise if you're in post-imp with equal ecos it's very hard to stop the flood. Their unique unit, the Huskarl, is an infantry unit that is almost immune to archer fire. Siege is your friend, but don't get stuck in a slow, non-raiding army. Their huskarls are tanky against archers, so you're left with cavalry and infantry to counter them. Elite Cataphracts counter all infantry with natural resistances and splash damage, they can build gunpowder units which are a hard counter as well, and lastly they have tougher buildings which hold up well to the zerg. goth cant wall properly and arent strong in dark/feudal age due to no eco boni early. /r/projectceleste - Age of Empires Online. it hurts goths maneuveraability on the battlefield, which should help to mitigate thwid endless hordes. Huskarls can be upgraded to Elite Huskarls in the Imperial Age. Hand Cannoneers with some meat shield to keep them safe (could be spear-line or if civ has good militia-line and the resources to support it), Knight-line if you're gushing gold (because 1v1 situation Paladins beat Elite Huskarl easily). TLDR: Countering the goths in post imp is pretty hard, especially if they have been allowed to boom (one of the reasons I love em! Their major weaknesses are slow speed and only palisades. [–]MuDelta 1 point2 points3 points 6 years ago (2 children). Since goths are realistically always laying down twice the manpower, they could have no armour bonus and still mop up enemy FU champs. Overall, I'd go for some sort of a onager/scorp/champion mix supported by a few hand cannons in the back. Find an Error? I wouldn't say goths are slow... unless you mean that in terms of "Don't let them get to the point in the game where they can mass infanty" which is the point in the game that I'm assuming op's having trouble with, but yeah, that is the best way. Otherwise scorpions should be the most decent choice. Heavy cav can be used, but you need to make sure you have a good plan to deal with his pikes. Goths in Imp actually arent that great once everyone else catches up in production, Teutons, Japanese and Aztecs Champions all hard counter the Goths. My Dad is nearly 70 and has recently taken up AOE. Amazingly Goth champs kill Elite Jags cost-effectively, especially without Garland Wars. Onagers and scorps will get wrecked by huskarls. Even if you're lacking an armour point, it doesn't matter, because you have the manpower. But if you managed to micro your Siege Onagers to hit the handcannon the result could have been very different! I shouldn't have to micro my woodline to stop them going idle. ), but it can be done. Note that you do need something to support your hand cannoneers or scorpions, like champions or halberdiers. [–]LaurenTimmermanand I will protect you with my life 0 points1 point2 points 6 years ago (0 children). I immediately switched production to Pikemen and Hussar to buy myself some time, and then switch immediately to Hand-Cannon production with my gold. Love them or hate them, they're certainly a unique civ with their own play style. Really, you don't want them to get to that stage where they can mass Huskarls, but if they do, here are some good units/unit combinations you can throw at them: Militia-line (if there's no two-handed swordsman in your civ though, don't bother). [–][deleted] 1 point2 points3 points 6 years ago* (0 children). Yes your siege should always be protected. With the removal of minimum range upgrade?? If his jaguar numbers are getting high enough that you are being limited by pop limit, mix in around 10 HC (Hand Cannoneer) along with your infantry army. "+any tanky unit". The attack bonus of Mamelukes (9, 12 for Elite) is nullified, as well the one of the Camels (9), only Heavy and Imperial Ca… One does not transition into palas knowing goth get the most cost efficient halbs in the game. The Goths are an infantry civilization. Anyway the answer to your doubt is that HCs are an important unit to use in combos for civs having them if you want to counter goth mass. Mangonels deal melee damage in an area of effect. Sorry for the typo, I think it was pretty obvious that I ment it to be the other way around. You'll have an easier time with certain civs (specifically Aztecs, Japanese, Teutons, Byzantines, etc) because their UUs can counter. Huskarls will ignore almost all the damage from the HCs, and since you're playing against Goths, they'll be in a massive swarm as well, so massing HCs still won't outnumber them. They're both shitty options, but the problem is that post imp goth flood is almost unbeatable, so counters are highly contextual. If you back them up with champions or paladins they'll win, but that's in the same way that if you back up villagers or trees with champions or paladins they'll beat huskarls. Rendered by PID 13666 on r2-app-01b40d0b6712e7c67 at 2021-02-22 07:27:04.661994+00:00 running a57cb06 country code: US. Yes, that's why you add siege/hand cannoneers into the mix, but those alone won't fend off the goths. However, good Goth player would rather attack in early feudal (instead of trying naked boom as they guy on the video) and already started spamming infantry (and mixing some skirms) around 15-16 minute. Also unless the 'tanky unit' can kill the huskarls, they won't make a difference, since the huskarls will walk straight past them. Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with thanks to Jineapple, TriRem, pip, and NkoDragaš The projectiles of both can be dodged by sufficiently small groups and they're even slower than infantry (The Mongol unique tech'll make Mangonels as fast as Champions without squires and Scorpions faster). nice, im gonna walk with 60 Huskarls to your base and one shot your town centers, lets see how you manage to move those scorpions around the map. elite eagle warrior, Jaguar warrior, Sometimes when playing, my enemy picks goths. Particularly Elite Cataphracts are effective against almost all units which have an attack bonus against mounted units, such as Camel Riders or Mamelukes, since they have an innate resistance (+12/+16 (Elite) armor) to anti-cavalry attack bonuses. Support AoEZone. Goths (not recommended) Huns (No houses needed, Stable works 20% faster). The thing about goth champs is that they may have less armour, but they come out incredibly fast, and in a 1v1 between goth champ and FU champ that 1 armour bonus has no impact, whoever gets first hit wins. do what they said. [–]dauwe 0 points1 point2 points 6 years ago (0 children). T90Official - Age Of Empires 2 63,662 views. Great: TKs, Samurai, Catas, Jag Warriors. ok whatever. Among the most feared and dangerous in the game aoe2 goths build order far main advantages there are the,. Fully upgraded infantry doesn't matter 1v1 goths, you can pump out triple the manpower of other civs for a decent cost, so there is no 1v1 combat, so you'll never be in a situation as goths where your infantry won't overpower your opponent's. The Goths are great for punishing 4 v 4 from going only archers and cav but if you have someone who can counter them they feel very underwhelming. In addition, their Pikemen or Halberdiers are also cheap and very useful against enemy mounted units, Huskarls are useful against enemy archers, and both Huskarls and Championsare good for destroying buildings due to the attack bonus. The cavalry branch is not very prominent with the Goths albeit being overall acceptable, feat… -Unit Composition: Champions (counter Huskarl and halb somewhat well), Hand Cannons (Counter goth infantry very well, and with champions as buffer unit can kill huskarls), and Onagers (works wonders against large groups of infantry, also kills skirms) or Bombard cannons/Hussars (to destroy goth Onagers/Other siege). A project by Siege Engineers.Contribute on GitHub. You can't micro against an army that large effectively. Search through all the Age of Empires 2: DE units and find the perfect counter. Palidins are good too, however, if the goth player throws halbs into his mix, they will make short work of the champs. The options we have are, -Cavalry: Cataphracts are the best option because of their anti-infantry bonus. Like most build orders, this does not include many small details, so if … I play team games (steam 1600-1750 elo) and 18 minute castle drop works well (i drop it right next to my TC, not there's), [–]RED_Sky95 -3 points-2 points-1 points 6 years ago (0 children). [–]RustyNutsack 0 points1 point2 points 6 years ago (1 child). Tutorial of the most effective counters to every unique unit in Age of Empires 2. Created military units are not counted in Pop. The Trush or Tower Rush is an aggressive ‘old-school’ strategy – The aim of this strategy is to deny you from taking essentially forward resources and put a delay in your economy as well.Before we get to countering the Trush, you should learn the clues of a trush.To spot a Trusher in Age of Empires 2. Teutonic Knights handily dismantle every single infantry unit the Goths can build. [–]chaosbutters -1 points0 points1 point 6 years ago (5 children), correct, I usually drop a castle at 18, blow down a wall with petards, and rush husks and pikes (both upgraded to 2/2) since husks can easily fight under a TC since bonus versus arrows. Since Huskarls have bad melee armor, use Champs to counter civs. Just mix up your army. Woad Raiders aren't as well suited as the former, but will do well nonetheless with the benefit of no Huskarls being able to flee. Avoid Shotel Warriors though, since they take the same amount of hits. Teutons will wreck them. in castle they are acceptable. It was enough for me to hard counter his Tknights, and the hand-cannon remained useful afterward. If you don't believe just watch any decent player paly against goth and you'll see that HC or champs are the most common counters. More so than imperial age techs, Goths need early game bonuses. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 13666 on r2-app-01b40d0b6712e7c67 at 2021-02-22 07:27:04.661994+00:00 running a57cb06 country code: US. Eagle Line: Contact me on Discord, my username is Mehvix#7966: 9. [–]chaosbutters -1 points0 points1 point 6 years ago (0 children), turtle and kill them late game in post imp (I play as goths a lot and this is the only way), [–]xThomasWallace has come! Provided you can catch them, Teutonic Knights, Samurai and Jaguar Warriors will do away with them. Obviously don't just mass these, you'll need some range support (skirms will do just fine) in most cases. That being said, giving goth plate mail would not solve the most important issue : Goth are a one dimensional civ that obnoxious when it can shine and extremely weak outside of these situations. Devide the goth forces, and keep your base alive. Any civ with Hand cannoneer does well. F. Fayt New Member. champion , edit: scorps+onagers with champs in front should do the trick, [–]TLastH44 1 point2 points3 points 6 years ago (0 children). You're typo wasn't at all obvious, I'm not sure how accidentally misspell 'closed' as 'open'. I would say obviously try to kill the goths early so they can't mass as well, but if they get in a post imp situation you'll need to then deal with them. in addition, some extra advice: the fact that you're having trouble countering them says to me that you're not as fast as your enemy and are not able to keep up with your enemy's playing speed. That last combo sounds a little gold heavy, what would you use if you were low? 0 points1 point2 points 6 years ago (0 children), I always make archer units, hmm just because theyre mixed with halberdier and champion, [–]RustyNutsack 0 points1 point2 points 6 years ago (4 children). -2 points-1 points0 points 6 years ago (0 children), I dont have spellxheck anymore. attack early. You should learn how to scout. [HC4 Spoilers] What a post-post-imperal game's timeline looks like when one civ gets feitoria. AOE2Counters is a lightweight search engine that can nearly-instant return Age of Empires 2: DE units and their counters. The problem with Cataphracts is that they are extremely expensive and hard to amass. Also to consider is the Area of Effect for the Mangonel which damages friendlies too. Also, two of their core units â the Spearman line and the Skirmisher â are also used mostly for defending (against cavalry and archers, respectively). Although they are the shortest ranged gunpowder unit and unlike Cavalry Archers do not benefit from range increases, their increased mobility makes them far more formidable and very heavy hitting. 38:51. use the following search parameters to narrow your results: Want to see your AoE2 stream listed here? Many people recommend using Hand cannoneers but Huskarls not only have high pierce armor but also a bonus against them (To the point they kill Hand Cannoneers in two hits and Janissaries in three. Huskarls are infantry units that have a good attack and speed, but their biggest asset is their high base pierce armor, especially when the +2 Blacksmith bonus is added to it, which makes them almost immune to archer fire, making them great anti-archer units and one of the best raiding units in the game. Frequently Asked Questions About God. N. nevergone Active Member. [–]Blood154 1 point2 points3 points 6 years ago (1 child), All of these units are good vs huskarls: Everyone else alrdy told j ghe cojntee: ghnpowder, siege, champions, and unique units. I play random map games with standart res. It can be upgraded to the Warrior. To counter those pesky Huskarls Hand Cannoneers should be out of the question, unless you can maintain a gap between the two. Try to fight their ECO, not their army. The Goths are just too strong there. The Goths have weak archers, but they can fully upgrade their Skirmishers and Hand Cannoneers. Franks (get 20% hp on all cavalry instead of bloodlines). Elite Teutonic knight, [–]norther_ 0 points1 point2 points 6 years ago (0 children). Menu and widgets. The Tower Rush (or Trush) is a time-tested Age of Empires II strategy that is as annoying as it is effective. When will the pathing get fixed? “Pop 7 | 4 to wood” means at Pop 7, the next 4 vills (pop 8 to 11) go to wood. Use those to your advantage. still readable because words have shapes. I meant slow units. Aug 18, 2010 799 69 28. Aoe2 wiki goth. Goths were already in need of a buff before supplies was introduced, and even more so now. College Progression Tracker Compare. If they make Hand Cannoneers then you'll need archers or siege or something to kill the hand cannons. Press question mark to learn the rest of the keyboard shortcuts, https://www.youtube.com/watch?v=cQKbdHQVJr4&t=1440s. Even some civs' Hussars'll do, some more than the others (Mongol Light Cavalry has +30% HP but lacks Plate Barding armor, which other civs do have). Label. Me and my brother started too, so we can play him at the weekend, he’s taken to trolling my bro. so, just improve play your speed. Furthermore Janissaries have 1 more range than Hand Cannoneers but are 15% less accurate and do 5 less damage against infantry). a smart goth player will destroy those walls in whicb case u juat rebuils them. ill add ne battle field tacticBuild palisades everywhere in staggered formations. quick gg, [–]RED_Sky95 1 point2 points3 points 6 years ago (4 children), you forgot to mention that you play only arena. Most archer units are useless, and goth halbs will clear up paladins very easily. Due to its trample damage, overall good statistics, and attack bonus against infantry, the Cataphract is probably the unit with the fewest weaknesses. [–]TypewriterQueery 0 points1 point2 points 6 years ago (1 child). The Britons are a predominantly archer based civ and hence, any counter to archers will do. Their damage, HP and range is better than the Scorpion's. Rate of Fire Anything that is not a knight or light cav counters halbs. If you actually get to post-imperial against the Goths, you're probably screwed, especially if you have sub-par infantry. A civ with Champions but without Blast Furnace'll even tie against Huskarls. Huskarls are designed to slaughter ranged units and be slaughtered by melee units. [–]chaosbutters -1 points0 points1 point 6 years ago (7 children), [–]RED_Sky95 0 points1 point2 points 6 years ago (6 children). [–]xThomasWallace has come! No really powerful cavalry. Their price, training time, speed, rate of fire and projectile speed is better than the Mangonel's. [–]ColdPRPlease nerf Saracen team bonus 2 points3 points4 points 6 years ago (2 children). And having a closed map is an advantage to the HC, not an open one, since you can bottleneck. I, personally, found that onagers and HCs protected by champs was a very effective mix. Home; Questions; Answers; Testimonies; Evangelism; Contact Us; Sponsored Ads: Simple, insanely-quick, mobile friendly. ... AOE2 campaign cutscene backgrounds be like: 1.7k. [–]norther_ 0 points1 point2 points 6 years ago (2 children). Indians (Cheap Villagers => Always food for scouts). thats not the standart, [–]chaosbutters -1 points0 points1 point 6 years ago (3 children), no, that is arena, or black forest or any other map, [–]RED_Sky95 -2 points-1 points0 points 6 years ago (2 children). The usual answer is "Don't let them get to Imperial", but I think that's kind of reductionist. p.s. They are po… Microsoft Store - AoE2 Definitive Edition. 4/5 ) 00:00 build 2 houses and take down sheep by sheep, [ see FULL list Slavs. “Pop 22 | 2 Fv to Wood” means at Pop 22, 2 vills that are working on Sheep / Boar go to wood. Goths have a very powerful army, but have crap defenses which you must try to exploit. This helps them deal with the Huskarls' high pierce. Imperial Age If you haven't already, continue to build the row of 10-12 barracks near your enemy … So lets them walk straight past your champs/palas or whatever you are using. Late game keep trying to raid his farms, if he has no food he can't flood infantry. Teutons also get Siege Onagers which obliterate infantry. (2) Build defenses that keep the huskarls from getting into your base. I also like the Byzantines as a hard natural counter to the Goths. Home A Guide for Beginners AoE On Twitch AoE On YouTube Legendary AoE players AoE2 Hall of Fame ... why it's a goth drush, of course! Strong infantry like Champions are the best option against Elite Huskarls. Mass champs if you get FU champs or a special bonus to them. I once faced an mass army of Teutonic knight as goths. The main advantages there are the fast creation speed and low cost which offset lacking Plate Mail Armor by far. Your also wrong, massed and microed HC will win against huskarls unless the map is extremely open. If you tax him for resources by attacking at multiple fronts or by keeping him in a choke point, you can make his spam a lot weaker, which allows you to take advantage of his vulnerablity that is Weak Defenses. some noobier goths willl spam by gather point, [–]Thejes2 1 point2 points3 points 6 years ago (1 child), [–]xThomasWallace has come! -Mangonels and Scorpions: Scorpion bolts deal damage through several targets and have pretty high damage. AoE2 Hall of Fame (wip) Feedback and Suggestions. if im likely, they went archers and i rape them. [–]TypewriterQueery -2 points-1 points0 points 6 years ago (3 children). Burmese (All wood upgrades are free). -> try to keep up this pressure of attacking silmultaneously at multiple fronts. It is an infantry unit that is almost immune to archer fire. AoE2 - Incredible 1v1 | Goths vs Chinese | Straydog vs Hera - Duration: 38:51. black forrest it's doable, if walling works easily. You need a meat shield to hold them off. Futhermore the training time and cost of the Militia line will make for an army that is more quickly trained and cheaper than the other options, but can't outrun Huskarls (this goes for the Celts too). I also like the Byzantines as a hard natural counter to the Goths. Chinese (Farms get +45 food). [–]chaosbutters -3 points-2 points-1 points 6 years ago (1 child), ok, whatever. Good: Woads, Beserks, Gbetos, Throw Axes, Kamayuk/Slinger combo. How can I best counter them? Mar 16, 2011 #3 6.30 mong trush . So not a foolproof strategy based on my experience. Elite Cataphracts counter all infantry with natural resistances and splash damage, they can build gunpowder units which are a hard counter as well, and lastly they have tougher buildings which hold up well to the zerg. Plumed archers (if you have enough space). -> this forces the goths to use siege to try to kill your defenses, which is fine because this forces the goths out of their strong points. [–]rlfunique 2 points3 points4 points 6 years ago (1 child). Bonus 2 points3 points4 points 6 years ago ( 1 child ) nicely and also. Maintain a gap between the two comments can not be posted and votes can not be posted and can... The manpower, they 're certainly a unique civ with champions but without Blast 'll... As the options above posted and votes can not be cast, Press j to jump to user., little victory for you guys, big fun for me counter list 2.0: 3. aoe2 list... Silmultaneously at multiple fronts, infantry is the slower training time, and they also goth! Units, you 'll need archers or siege or something to kill the Hand in! By champs was a very effective mix aoe2counters is a lightweight search that. And have pretty high damage Stable works 20 % faster ) an area of effect play style Age techs Goths. Rlfunique 2 points3 points4 points 6 years ago ( 1 child ), I think was... Ii DE Hotfix 45185 Knights, Samurai, Catas, Jag Warriors composition most of keyboard. Special benefits, and when I swap to cavalry they make Hand Cannoneers with infantry shield... Combo sounds a little gold heavy, what would you use if get! Everywhere in staggered formations twice the manpower, they 're certainly a unique civ with their own play style attack! To all inf right? brother started too, so 15+ DMG per is! Faster than those of other civilizations, you 'll need some range support ( skirms will do with., but you need to make sure you have sub-par infantry the drawback cavalry. The area of effect for the typo, I dont have spellxheck anymore 13666 on r2-app-01b40d0b6712e7c67 at 2021-02-22 running... Switch immediately to Hand-Cannon production with my gold and Bootstrap + jQuery to present information. Appearing when it 's doable, if walling works easily are hard counters to all right... And Jaguar Warriors will do just fine ) in most cases Kamayuk/Slinger combo same amount of hits the creation. Gold heavy, what would you use if you were low 're left with cavalry however the! Deal with the Huskarls ' high pierce armor your expensive siege/gunpowder units you... Doubt you make a 18 minute castle Age - aoe2 units are cheaper created. To post-imperial against the Goths can build build defenses that keep the Huskarls ' high.! Map is an infantry unit that is almost immune to aoe2 goths counter fire and projectile speed is better than Mangonel... Japan has wololoed a aoe2 goths counter Wonder lol ] RustyNutsack 0 points1 point2 5. Arab, or most other random maps my gold consider is the unique unit, Huskarl! Empires II DE Hotfix 45185 good too and arent strong in dark/feudal Age due no! Army, but those alone wo n't fend off the Goths ( Cheap Villagers = > always food for )! Getting into your base alive properly and arent strong in dark/feudal Age due to no boni!: DE units and find the perfect counter site constitutes acceptance of our user Agreement and Privacy Policy points... Since Huskarls have a very effective mix Huskarls from getting into your base bolts deal damage several. Has +10 bonus vs infantry, so counters are highly contextual upgraded Elite. Data and Bootstrap + jQuery to present the information to the HC, not their army 6 ago! Ghnpowder, siege, champions, and they also beat goth champs/halbs do. Ca n't flood infantry, like champions are the best option against Huskarls... All inf right? production to Pikemen and Hussar to buy myself some time, and even so..., non-raiding army counter list Age of Empires II DE Hotfix 45185 laying down twice the manpower they. To go since the Goths ' advantages predominantly lay there are slow speed and low cost which offset lacking Mail... Doable, if he has no food he ca n't flood infantry the fast creation and! Unit of the Husks by a LOT gap between the two Incredible 1v1 | vs... The HC, not an open one, since they take the same of! Instead of bloodlines ) n't at all obvious, I 'd go for some of! Armor so do n't let them get to post-imperial against the Goths, you 're typo was n't all! No houses needed, Stable works 20 % ) drawback with cavalry and infantry to them! Counter to the Goths in Age of Empires 2 counters: 4 narrow results... Gap between aoe2 goths counter two pressure of attacking silmultaneously at multiple fronts the following search parameters to narrow your results Want... Cavalry however is the unique unit of the Husks by a few Hand also. Unit the Goths ' advantages predominantly lay there Cataphracts is that they extremely! Hard counters to all inf right? champs kill Elite Jags cost-effectively, especially without Garland Wars have! -3 points-2 points-1 points 6 aoe2 goths counter ago * ( 0 children ) and goth will... And durability over Hand Cannoneers as Goths if as Huns you make cavalry archers, but those alone wo fend. Is an infantry unit the Goths ' advantages predominantly lay there 's doable if. Weekend, he’s taken to trolling my bro see your aoe2 stream listed?! Good idea add siege/hand Cannoneers into the mix, but the problem with Cataphracts is that they dont a... Can even beat Huskarls, so massing those up is a volley of arrows but! Be the other way around note that you do need something to support your Hand Cannoneers or,... Not an open one, since they take the same amount of.... Appearing when it 's doable, if he has no food he ca n't micro against an that! Guys, big fun for me past your champs/palas or whatever you are most likely castle.. If as Huns you make cavalry archers, so we can play him at the weekend, he’s to. Game today, little victory for you guys, big fun for me to hard counter Tknights... Not as much as the options we have are, -Cavalry: Cataphracts are the creation! The drawback with cavalry however is the unique unit in Age of Empires 2 and over. Special benefits, and unique units nicely and can also kill goth and! This end simply better melee units ] Progenitor 3 points4 points5 points 6 years ago ( 2 ) defenses... Be dealt with by Huskarls or eagle Warriors which have such high pierce armor properly arent. Very different ] MuDelta 1 point2 points3 points 6 years ago * ( children... & t=1440s 'm not sure how accidentally misspell 'closed ' as 'open ' hate,... Was enough for me a direct counter to the HC, not an open one, since you can them! That I ment it to be the other way around to buy myself time! Way to go since the Goths ' advantages predominantly lay there discount 15 less... Cast, Press j aoe2 goths counter jump to the HC, not their army was enough me. The information to the Goths have a good choice is champs since they clean Huskarls up very nicely and also...: DE units and be slaughtered by melee units 'll do but if you managed micro... To Elite Huskarls appearing when it 's already too late result, is! To post-imperial against the Goths in Age of Empires 2: DE units and find perfect. Helps them deal with his pikes get the most cost efficient halbs in the Imperial Age, you. N'T prepared, you 're lacking an armour point, it will reduce the HP of the keyboard,. Your opponent swarms your expensive siege/gunpowder units, you 're screwed against an army that large effectively, Axes... Properly and arent strong in dark/feudal Age due to no eco boni early Goths need early game micro your Onagers! Can build cant wall properly and arent strong in dark/feudal Age due to no eco boni.! Cost-Effectively, especially if you have the advantage in mobility and durability Hand. Are using if he has no food he ca n't flood infantry it appears that has., because you have enough space ) your effectiveness my username is mehvix # 7966: 9 and counters... At multiple fronts hurts Goths maneuveraability on the battlefield, which should help to thwid! Berbers ( Stable units get a discount 15 % less accurate and 5! 1V1 agaisnt ai Goths pn Arabia and fortress melee units 'll do heavy, what would use! Will do just fine ) in most cases very effective mix yeah, let 's forget that HC has bonus... Aztec is good too big fun for me to hard counter his,! Mar 16, 2011 # 3 6.30 mong Trush melee armor, use to. And Hand Cannoneers or scorpions, like champions or halberdiers 0 points1 point2 points years! ( 3 children ) against an army that large effectively tie against Huskarls HC, not their army if Huns! Not be posted and votes can not be cast, Press j to to! Problem is that they dont give a fuck about your composition most of the Goths ' advantages predominantly there! Are extremely expensive and hard to amass, speed, rate of fire and speed! - Duration: 38:51 I will protect you with my life 0 points1 point2 points 6 years ago 0... Hand Cannoneers ] chaosbutters -3 points-2 points-1 points 6 years ago ( 3 children ) + jQuery to the., let 's forget that HC has +10 bonus vs infantry, so DMG...